Freshness No. 14 from 03.05.2021: Walk on the new products Steam
I go to the Steam store section for games with the aim of playing and showing others yourself ".
Today in the release five games of the "Main Front"
Insurmountable -an extremely pleasant simulator of climbing a mountain, the basis of which is survival, step-by-step tactics, elements of a horn and “events” in the form of micro-text quests;
Cryofall – a simple, but in some places a cool multi -user survival with a view of the top, looking at a PC platform from the world of browser;
Nullore: Begining – A three -dimensional armor on an office building with puzzles, which one single mechanics completely spoiled;
Tail Trail -a small story in 3D with attempts to sometimes insert something like game mechanic into it;You can play, but it is not a masterpiece.
and two games, "worthy of mention"
Predator: Hunting Grounds – A shooter in which the predator fights against a detachment of people reached Steam … Not even a year has passed.
This fourteenth OPERATION OF THE REFURT. Previous issue – by link.
Insurmountable
Genre: horned, lifting simulator uphill.
Price: at the starting sale of 391 rubles;Full price 435 rubles.
CTarget audience: for lovers of unhurried, but tense tactical and thoughtful gameplay;However, the game can come in any player.
Russian localization: absent (not declared), and you have to read decently, although, for the most part, you can do.
Control: keyboard and mouse.
Briefly: An excellent simulator of conquering mountain peaks, combining a step -by -step system of movement, mechanics of survival based on several parameters and small text events affecting the general condition of the character. To top it off, there is a good appearance, lack of technical problems and decent sound.
Goals, moving and playing field
Well, how can I not quote in. WITH. Vysotsky?
Well, how can I not quote in. WITH. Vysotsky?
The purpose of the game is to conquer three mountain peaks. Each subsequent peak is greater and more complicated than the previous. You can climb each mountain along one of the three proposed routes. The routes have their own natural environmental modifiers that help and interfere with the climber. Their number increases from mountain to grief.
At the start of the game, you will be invited to choose one of three characters with several unique skills and your starting set of inventory items:
An adventure seeker He knows how to quickly move on the ground, has a tent for sleeping in the inventory, gloves, in order to more effectively climb the mountain, and a pack of canned food for a snack;
scientist can use binoculars to increase visual range, can study the area to gain experience;In his hands, there is an alpenste for more convenient movement on the ground and climbing along the rocks, warm mittens on his hands, and a tent for sleep lies in the backpack;
journalist It can temporarily acquire the effect “purposeful” and ignore all the natural adversities found in the way, in his hands he has warm mittens and in them – an ice ax;Good boots allow him to jump on stones faster, and a thermos with hot tea will help him warm up on snowy peaks.
By loading the first map, the player gets to the foot of the first mountain on one of the cells of the terrain, and the "race begins".
The playing field is a set of hexagonal sites where the character can go. Each site has its own height and surface type. Also, the site may contain a pre -well -known event that the player can see on the map for blue markers.
Consistently paving the route along the selected sites, the player should conduct his climber to the top of the mountain, and then, be sure to bring him to the safe zone at its foot.
At the end of the trip to the first mountain, the character will rest in the camp a little and go to conquer the next peak. Thus, the second peak becomes a continuation of the campaign after the first peak, and the third after the second.
Survival and resources
I see the goal – I’m going to her.
I see the goal – I’m going to her.
Our climbing has a strip of health, as well as four key indicators:
Any random event can affect the health itself: both to add and take it away – this is how it will turn out. If health ends, our climber will die, and the game will end.
Soul balance is gradually spent over time – a person emotionally tires from being in extreme conditions of survival. Also, mental forces can be spent if the corpses of predecessors are detected, especially, if necessary. Sincere peace can be restored in some outcomes of random events or simply from the fact that suddenly the character liked the view around.
The climber spends energy on movement along the game field. The amount of energy expended depends on the difference in heights between the two bordering sites. The energy will spent the more, the more the difference in heights. Also, energy is spent on movement on different surfaces: earth, stone, snow, ice. Specific values depend on many little things. Energy can be replenished with sleep, which can be declared at any time. But there is a small moment: in the sleep in the open space, the conqueror of the top will freeze. To prevent this, you can sleep not in the snow, but in a cave or in a hiking tent. Another way to restore energy is to eat conservatives from the inventory.
The temperature is spent in cold weather richprizecasino.uk and in the dark, and is restored, respectively, in bright warm weather. An additional charge of heat can be obtained from thermos with tea and in various events. A small but constant flow of heat can be obtained from putting on a character of warm things.
Oxygen starvation is one of the most dangerous enemies during the ascent. Due to discharged air, starting from some height, the climber begins to lose this resource. The decline in oxygen occurs faster, the higher it climbed. A small increase in oxygen gives an oxygen mask. You can make up for a supply of oxygen at a height at the expense of oxygen cylinders that can be found during random events. But you can only begin to replenish oxygen in the blood only, descending below the “death zone” (oxygen starvation height).
If one of the key indicators ends, then with each step between the cells of the field, random events with a possible strong negative effect on health will be launched with some probability. And, as I said, when and if health ends, our climber will die.
To increase his own survivability, the climber has:
a backpack where he can place items that he currently does not need, but which will be required later;
With a backpack and its contents are more or less clear. There are things that, being applied, give some bonuses. Such bonuses can be clothing and tools that facilitate climbing or movement on certain types of surfaces. There are consumables that can once an increase to some indicator. There is even a tent that allows you to sleep three times in a cold wind and not freeze.
But with abilities … in reality, everything is also extremely clear with them. For the performance of some action, the character receives experience, which, when reached a certain value, allows you to choose an additional positive ability of the character. Abilities are passive (always act) and active (you need to use). The latter after activation will have a limited number of playing time and then there will be a certain amount of time inaccessible for reuse.
After the end of the next climb and return to the foot of the mountain (in the area indicated by the game), the level ends. The character replenishes a certain number of key parameters and with the parameters accumulated to the current moment and objects proceeds to the next grief.
It remains to talk only about one important aspect of the game ..
Game events
The darkest hour is before dawn.
The darkest hour is before dawn.
Events in the game are a very important mechanics. They differ in some features, but, in general, look approximately the same. This is some text message, as a result of which the player must choose how to react to the information transferred: choose a button with a response. The results of the event, as a rule, somehow affect the main characteristics and/or character of the character.
Note: it is to read events that you need knowledge of the English language;But, since they do not require a lightning -fast reaction, it will be possible to sit with a dictionary if there is a hunt.
The game has as many as three types of events that can affect the climber:
Conventional events are awarded at the part of the card with blue markers visible to the player. They usually have a positive or neutral effect on the player. If the character stands on the platform marked with such a marker, the event corresponding to this marker will automatically start. Over time, you will begin to distinguish in which event you can safely sleep, and in which-find something valuable.
Any of the cells of the game field can be unsafe. The game additionally warns about this when laying the route. If the character enters it, with some probability an event corresponding to the dangerous factor of the environment will start. The event itself, as a rule, has a weak negative effect on the climber: the level of one or more characteristics can be spent, as well as the intra -game time, which affects the general opportunity to pass the level.
Critical events happen when one or more character indicators rolled up to the zero meaning. Until all the player’s performance will recover at least a little, each step of the climber will be with some probability to create an event that can reduce the health of the climber. And we already know how the devastation of a strip of life to zero ends.
Appearance and sound
“It can only be mountains that have never been to the mountains” (I’m sorry … still could not restrain it)
“It can only be mountains that have never been to the mountains” (I’m sorry … still could not restrain it)
“It can only be mountains that have never been to the mountains” (I’m sorry … still could not restrain it)
“It can only be mountains that have never been to the mountains” (I’m sorry … still could not restrain it)
I will not particularly spread about music and video. I just wanted to show beautiful pictures that can be made from the game. The game sounds and looks great: music plays a pleasant background, you saw pictures, and background sounds … well … Well, except that there are a little of them, but this is not a big problem.
ItWow: I definitely recommend the game to all lovers of video games. This project should definitely try.
R-Type Final 2
Exit date: April 30, 2021.
Genre: arcade action shotgun, sid-scroll with three-dimensional enemies and background.
Price: 725 rubles (even at the start of sales they did not give a discount!).
CElepe audience: lovers of the genre "Flying-shotlework with a side view";or for those who want to get acquainted with the genre.
Russian localization: absent (not declared), but you can figure out.
Control: controller (more convenient in battle, but not everything can be done) and the keyboard with the mouse.
Briefly: exorbitantly expensive toy for its genre, but made efficiently, plays pleasantly and gives a serious challenge by complexity. As for me, the game is sent by excess decoration of ships, a brindle of cosmetics for them and other non -game activity.
The basis of the gameplay
Fly right and shoot. Why right? Well, you just can’t go left.
Fly right and shoot. Why right? Well, you just can’t go left.
Fly right and shoot. Why right? Well, you just can’t go left.
The key game process in the R-Type Final 2 consists of the most ordinary actions for your genre:
In the background, the picture gradually moves (in the case of this game – a three -dimensional scene), symbolizing that our boat constantly moves from left to right;
In principle, it cannot be said that the gaming process did not at all invest their own visions and the author’s damping. But they invested a little and not in a particularly interesting way.
The first “its own” feature of the game is a sphere that flies out on the first moments of the game that the player can attach to the nose or to the tail of the ship. Then, by pressing the primary attack, the sphere will send a special attack back or backward, the type of which is determined by the raised improvement. But it cannot be said that this is a straight line of this game.
The same thing with bosses at the end of the level: here they are quite interesting, but there are similar ones in many other projects of this genre. The same with an interactive and destroyed environment: as it were, it is cool, but this is also not an innovation. The same with reigree through increased complexity. The same thing with many other elements-for which you can’t grab it: it was done well, but fiction was not enough for something of its.
In general, there are no interesting innovations in the game. But the game is made qualitatively, without bugs-thunders and, in general, plays well. It is really interesting to play it if you do not demand some new game experience from the game. The complexity of the toy gives out quite tangible. But all this should not cost the money that they ask for the game.
Customization and collecting
This is not Cyberpank 2077, where you can only configure the appearance for genitals – everything is seriously.
This is not Cyberpank 2077, where you can only configure the appearance for genitals – everything is seriously.
But what in the game, indeed, a lot is different cosmetics. You can choose from several dozen different models of ships on which you will fly out for the next mission. For each ship, you can choose several options for colors (different for different elements), and various stickers can be glued on top of the paint. You can configure the helmet and overalls of the astronaut managing the fighter.
And this tinsel – at least hung, at least eat up … And now, you know what? One gets the impression that this is not a game about "flying to shoot enemies", but about "pick up as many skins for aircraft as possible".
And it becomes … "insulting", or something. The developers spent so much effort on secondary and tertiary “bows” for jewelry that they forgot to endow the game at least something special in the gameplay. But the development of these “curls” apparently took so many working hours of artists and animators that selling a game at a price sane for its quality is simply not profitable. This does not justify the game in any way – it is still not worth its money … But, at least it becomes clear where the legs grow from this problem.
ItWow: Lovers of the genre, undoubtedly, advise you to take a closer look at the game … But, to buy – decide for yourself. I would advise the rest of the game community to wait for a discount of 60 – 70%, when the game will cost adequate for it 220 – 300 rubles. For beginners in the genre, this can be a good acquaintance, and for players with experience – a good challenge for the difficulty.
Cryofall
Exit date: April 29, 2021.
Genre: massive multiplayer game of survival in a two -dimensional sandbox, which seems to have come from browser.
Price: at a starting discount 321 rubles;Full price – 500 rubles (without a nickel).
CElepe audience: lovers of old browser multi-user games with the common world-song;Perhaps, there will also be casual players who want to get acquainted with the Bessonet MMOs.
Russian localization: good (interface, subtitles);There is no voice acting in any language.
Control: keyboard and mouse.
Briefly: this is a two -dimensional sandbox, on the open map of which resources and players are dumped. From resources, players build buildings and security facilities, create weapons that kill each other. There are several training tasks, but, in general, this is a game about "entertain yourself". From a technical point of view, the game is not bad, playing with friends will probably be interesting to play with friends. The rest is boring.
Craft, construction and survival
In general, it looks good. On such and such location you can write a real RPG.
In general, it looks good. On such and such location you can write a real RPG.
In general, it looks good. On such and such location you can write a real RPG.
In general, it looks good. On such and such location you can write a real RPG.
At the start of the client application, the player falls into the server selection menu. There are official and private servers. There are servers to combat the environment (PVE) that do not provide for confrontation between players;There are servers whose gameplay is also complicated by unceasing battles between players (PVP). There are servers closer and away from a player who support or do not support customer -application modifications. In general – very different servers. All – to choose a customer of the game.
After choosing a server and a brief configuration of the character’s appearance (you can freely change at any time) you will throw you into a relatively open space through which various resources are scattered. These resources can be collected and made from them of various crafts and buildings for even more convenient collecting, construction and production. In order to deal with management and interface, the game will throw starting tasks. To protect property, you can build walls by creating a base. To protect yourself from enemies (animals and people), we can and should create weapons and armor.
The game character has only two needs: in water and food. Periodically you need to eat food and drink drink. If the player separately wants to sleep dreams, then for this you need to scrap the crib – it will become the point of his revival of the character after death.
During the review stream, I was well inspired by the gameplay: the game has pumping and development of technology, as well as a bunch of various resources and buildings. And then, having understood my own feelings, and having played a little more, I realized that “Cryofall” most of all reminds me of the browser games of the beginning of the zero years, in which they tried exactly the same (and now they repeat in a heap of mobile MMOs) to create a confrontation between players on a close map, providing a small set of technologies for technology for this. An attempt to play “Cryofall” further that has failed, but interest in the game was greatly faded away.
The most boring and at the same time nasty in the game is that the players are literally stuffed on top of each other. Their databases are placed in a square-nested way at a distance of one-two screens. This limits you in development, especially on servers with PVP mode. This deprives you of a sense of study of the world, especially when you see super -rolled "mans" instead of bases from all sides around you. This turns the game into constant pursuit of the achievements of a neighbor. I don’t like this. I really do not like it. Sometimes it seemed to me-another second, and I will be invited to pay for something through a micro-transaction. Although I did not find anything for a reviewed stream that would directly indicate the presence of a Donat store in the game, but the feeling that he is somewhere there, still does not leave me.
> For example, on one of the private servers, I found that some players’ bases have temporary defense from an attack on about two and a little day. And it was not a “newcomer protection” – it lasts two hours. As my personal experience suggests, such protection is not given for free.
However, the game is not convicted – it means not a money -giving money (correct me in the comments if I made a mistake).
If you abstract from what this game reminds me, then the game is played quite tolerably. I did not find technical problems. You can completely kill time in the search for resources and the development of the base.